Levon Louis

 A decade of experience in game audio design and direction. A history of excellence in production and leadership roles. Experience on core teams and participation in studio management. Secondary skills utilized outside of audio have included creative writing, creative direction, and business development.

Charismatic communicator and presenter.
Highly creative. Diverse production skills.
Industry proven and still having a lot of fun.

Shipped Games: AUDIO PRODUCTION

Assassin's Creed III (Audio Director, pre-alpha)
Assassin's Creed Brotherhood (Audio Director)
Power-up Heroes (Audio Manager)
Prince of Persia: Forgotten Sands (Audio Manager)
WET (Audio Director)
Silent Hill: Homecoming (Audio Manager)
The Golden Compass (Audio Director)
Aliens: Colonial Marines (sounds)
Naughty Bear (sounds)
Transformers (voice production)
Indiana Jones: Staff of Kings (sounds)
Crackdown (music)
TNA: Impact (sounds)
Playboy: The Mansion (music)
Project Gotham Racing (music)
Project Gotham Racing II (music)
Big Mutha Truckers (music, sounds)
Amped Freestyle Snowboarding (music)
Amped Freestyle Snowboarding II (music)
Section-8 (sounds)
Axis & Allies (sound design, voice production)
Kohan II: Kings of War (voice production)
FIA: World Rally Championship (music)

Casual

Disney's Animal Kingdom (sounds, music)
Starforce by Autodesk (sounds)
Tap Tap Revenge III (music)
Fugo Sumo (sounds, music)
Long Live the Score (sounds)

Writing & Direction

Assassin's Creed III (supporting writer)
Trivie (co-inventor, consulting designer)
Classic Word Games, Ubisoft (writer)
History Fighter (inventor, director)
Cantara (director)
Breeze in the Clouds (director)
Zombie Golf (inventor, director)
GeoForce (inventor, director)

My Music

Up for "Best DJ" and "Keyboardist of the Year" in Houston. Appears on soundtracks with Tiesto, Chemical Brothers, Lady Gaga, Depeche Mode, Aphex Twin, LMFAO, Black Eyed Peas, Thievery Corporation and Bassnectar.

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