Jonathan Grover

Jonathan Grover is an experience sound designer who cut his teeth as a Technical Sound Designer on Bioshock Infinite, and has been crafting any number of independent games ever since.  His extensive knowledge of VR, Wwise,  Unreal Blueprints, and coding skills makes him invaluable on a project to craft how the sounds work in a game, not to mention his skills at making audio assets to suite any environment and action.